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This is fun. I like the training and battle tabs. But it feels like the other features need work.

Allies don't seem to be very impactful: maybe they should scale with your stats?

Items also don't seem to be very impactful. 

Making each ally cost 10x more is very limiting. It would be more fun to experiment with more allies. Maybe make each SLOT (8 slots total) cost 10x more but each ally only cost 2x more?

Auto-move-to-next stage might be nice.

What are you going to do when the attack speed gets too fast for the frame rate? 

Hey Speculaether, I appreciate the feedback.

Allies do scale with player stats (depending on their class, the scaling is different). It's not very visible right now but I'm reworking the ally system a bit and it should be extremely transparent next version.

I'm also greatly reducing ally purchase cost, but increasing upgrade cost. The goal is for players to play around with whatever allies they want.

None of the stats are capped right now (that includes attack speed and evasion), so things can end up being crazy / unfair / weird if it gets too high. That'll be changing next version as well.

Thanks!