Hey! I tried playing your game for ShroomJam and really liked the premise from the page — getting pulled into different TV worlds with a rubber duck companion sounds super fun, and the screenshots look very atmospheric.
Unfortunately, I couldn’t really get to the proper gameplay because of a technical issue with the web build. On my side the WebGL version starts eating a huge amount of memory: in Firefox (and when I tried Chrome as well) the tab quickly grows to around 4–6 GB of RAM and keeps increasing, until the browser reports that the page is slowing it down and suggests closing it. My PC is usually fine for jam games (8 GB RAM + ~20 GB swap file on an NVMe SSD), so I think something specific is going wrong with this WebGL build.
Just wanted to flag this in case it helps with post-jam fixes. I’d love to come back later and try the desktop build or an updated web version, because the idea and presentation here look really cool. Great work on the jam either way!