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(+1)

Circling back around on this - I believe I've fixed the root cause of the WebGL issue, so the new build should hopefully not crash your browser tab. Unfortunately, the fallback build has a few very minor rendering quirks that I wasn't able to pinpoint; namely the duck in the first level might look a bit... corrupted, hah. We'll call it foreshadowing. :)

Thank you again for pointing out the issue!