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I think glasses would make for a good prop.

This might be weird, but honestly, a collection of default generic shapes would be kinda useful? Like, if I had a couple organic shapes and basic polygons in the style, I could mock up hairstyles (at least in silhouette) and other arbitrary props/additions, without necessarily having to add much complexity on your end as the artist long-term. Like, for my prototypes, I had a character with two smaller forehead horns, so I resized and duplicated the "unicorn" horn to get something similar. But if I had a vague dorito shape, that would've worked just as well and gotten closer to the look.

I was confused by the purpose of the layers labeled "blush" and "color #13" (the yellow one, in case the name was auto-generated). To my eye, a cloud floating beyond the neck doesn't look like blush. Is that yellow one meant to be for recoloring the character? But it's not in the Base group, so it's just tinting the whole canvas. Granted, I am opening a CSP-exported PSD in GIMP, so maybe something got lost in telephone?

I see what you mean! Besides the dorito shape, what other shapes do you think would be useful? The second thing, I may have messed up something then, I will check the files and fix that up if it's the case, but... I suspect, that maybe that was something that can only be played around with in the .clip then. I will check that out tho. 

Off the top of my head:

  • tombstone and gumdrop (aka rectangle + square w/ rounded ends, a lot of hairstyles end up like that lmao)
  • classic Shapes™: square, rectangle, rhombus, triangle (...dorito), circle
  • pill or bean shape
  • teardrop
  • organic blob shape

And np, I figured it was likely a file type thing