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The Pyramid-Stars bit is the most simple setup I could jam up together to render a 3D background in a 2D space.

Detailed explanation with Spoiler-Screenshots

In Godot you can use SubViewports as a Texture displaying a render of a secondary Viewport. I this case I used UI nodes to arrange the viewport textures… Actually kinda janky because I don’t particularly like Godots UI nodes but I am just rendering 2 scenes on top of each other so I didn’t bother with making it better. I might experiment with other ways of doing this so I can do more fancy things.

The 3D scene is just a pretty normal 3D scene with some big cubes, lighting and Godots basic Sky Material. The basic Sky Material in Godot can have a “Sky Cover” texture, which is just added on top of the sky dome. I gave it some Cellular Manhattan Noise with fitting color Ramp as Texture, which results in those stars. And then there’s an animation player which just rotates the sky once within a minute. I did try to make it more fancy by rotating it inside of the shader and doing other shader things. But I ended up just doing the most basic thing.

When I get to SDW4 I’ll probably have a nicer setup for 2D with 3D background.

About kmm, yeah I did get past the dog via Chainsaw. Pretty sure I noticed the weapon swap and how OP the chainsaw is before the getting to the dog. But I did also try to let it live (didn’t manage to do it). And I did watch through some of the Developer commentary when I was struggling to figure out why I didn’t get to the next level. So I already heard that nobody read that fanficiton.

I did see Robotron got released, but I am not sure if I’ll get to it soon. I still have 3-4 playthroughs going on right now. Nightreign for some casual fun, KMM for janky cool single player, Environmental Station Alpha for some secrets and I’ll probably start Baldurs Gate 3 now AND on top I have a backlog of ~15 short Games on itch.

I haven’t even been able to get back to KMM yet. Atleast next time I start it I can actually do some progress because I now know it just didn’t save my progress as I had it installed in programm files (I also remember when I didn’t know why appdata existed).

More fancy things! More fancy 3D things! Am hype. Works really nice as it is for now. Was a nice surprise to get there and see it out of nowhere. Only one of us has any - and minor - experience with 3D and it's not immediately on the cards for potential next projects. Wonder what direction you'll go in playing around with it.

no worries Re Robotron. Just mentioning it case ya didn't know ; ) Saw some boss fights from Nighreign the other night actually.

So, we're going to paste the whole saving location thing from the troubleshooting FAQ on the official Movement website onto the Movement Itch page next. Totally took that for granted, was an oversight. Tbh, regardless of having a player base/audience or not, am getting more and more inclined to do a fix version later on. Solutions keep accumulating. Thanks for bringing that issue up. It's a huge one.

Wanted to respond a lot earlier, but I was missing only a bit to finishing up a project with some more fancy 3D things. Exclusively fancy 3D things, nothing else, no Gameplay, just pretty 3D scenes. Here link. Took longer than anticipated because Real Life is being busy. And I spend some of the little energy left on Nightreign, the Game is making me feel like I have to step up my capabilities of making pretty 3D things.

My plans for now with my 3D knowledge is getting more experience in the pretty 3D scenes I am already good at, and learning some better blends to 2D so that I can also use that skillset in 2D games.

And the post launch fix version sounds like a good idea. There’s always things in a project that feel like they need some dire fixing. But which only really become apparent after release. I’ve heard from some friends at DigiTales that they like to do an anniversary patch to tidy things up. And it’s similar to what I am planning to finish up next with Cosmic Boss Cube (though that’s more me finishing the Spell Practice to make it easier to learn the attacks). I also don’t care that much about whether that’s for an existing player audience or not. I make games because I like making them. And while I do wanna make money with them some day, I think I should prioritize the developing of games before that

I'll be back when I've run properly but love the screenshots. lol even the windows desktop background plus gate one XD