Wanted to respond a lot earlier, but I was missing only a bit to finishing up a project with some more fancy 3D things. Exclusively fancy 3D things, nothing else, no Gameplay, just pretty 3D scenes. Here link. Took longer than anticipated because Real Life is being busy. And I spend some of the little energy left on Nightreign, the Game is making me feel like I have to step up my capabilities of making pretty 3D things.
My plans for now with my 3D knowledge is getting more experience in the pretty 3D scenes I am already good at, and learning some better blends to 2D so that I can also use that skillset in 2D games.
And the post launch fix version sounds like a good idea. There’s always things in a project that feel like they need some dire fixing. But which only really become apparent after release. I’ve heard from some friends at DigiTales that they like to do an anniversary patch to tidy things up. And it’s similar to what I am planning to finish up next with Cosmic Boss Cube (though that’s more me finishing the Spell Practice to make it easier to learn the attacks). I also don’t care that much about whether that’s for an existing player audience or not. I make games because I like making them. And while I do wanna make money with them some day, I think I should prioritize the developing of games before that