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 It is different from the usual roguelike that have different paths until reaching the boss.

Not all people are familiar with that roguelike so please give example of your reference.

 So the scarce factor here is the tokens wherein you use it to generate cards for combat and movement on the map.

Wait a minute! what is the even the basic mechanic here? 

I'm asking you what are the coolest innate abilities that are not OP that will bring imbalance to games like this

Sorry, I'm lost in basic mechanic so I can't answer that. Besides, your concept is card game so why are you talking about RPG features?

Thanks for that questions. Actually you're right. I didn't put it the right way.

Well, the basic mechanic of the game is that player will have playable characters to build like in an rpg to have skills used for turn-based battle.

Roguelite battle like legend of runeterra where you gain something after every battle..

If you have other questions and feedbacks everything is much appreciated.