Thanks for that questions. Actually you're right. I didn't put it the right way.
Well, the basic mechanic of the game is that player will have playable characters to build like in an rpg to have skills used for turn-based battle.
Roguelite battle like legend of runeterra where you gain something after every battle..
If you have other questions and feedbacks everything is much appreciated.
oninjutsu
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So I have this game in mind. It is a roguelike survival card game. It is different from the usual roguelike that have different paths until reaching the boss. I want to be have maps where you randomly have encounters(like pokemon) but with some instance of treasures, traps, decisions. So the scarce factor here is the tokens wherein you use it to generate cards for combat and movement on the map. The player can manipulate multiple characters through summoning or i dont know yet. So I'm asking you what are the coolest innate abilities that are not OP that will bring imbalance to games like this or just comment anything on how to improve the game. That would be a lot helpful. Thank you in advance.

So I got some time now to do some learning with Unity and finding ideas that deals with 2d topdown roguelite adventure game. I know it sounds big but I want to do it. It sounds like a dream game but I think with your help I can pull it off. Bouncing ideas on combat, adventure and a lot of stuff will make it come true. Not sure how scary this will be to be modular but I will keep myself from scope creep.
Soooo here's a combat scene I am trying to start.
I know the art is not there I am just laying out the things I should know about. It's a plain combat style where you use tokens to make a move and deal damage. Sounds plain? What do you think? What would you think will make the combat better but not make it so complicated that the player will be having a hard time playing it? Let me know.