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Yeah, it shows the cursor on the phone, and the one in game separately

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Aah then I’m out of ideas. But I did get a small godot project working on mobile web so hopefully I can get this working too, just need to figure out how I handle the warped mouse movement in touch mode. And performance might be a complete crapshow, there were some reports of bad performance on pc too.

I meant like the two cursors would move together, but sometimes they'd be right over top of each other, and sometimes they'll be like an inch apart

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Yeah the game should capture and hide the default cursor. But I have a hunch that’s not why the buttons wont work, probably something else if the custom cursor is showing. I did some weird janky shit with this game that maybe wont work well with the emulators. Or maybe it is the godot version, no idea.