I meant like the two cursors would move together, but sometimes they'd be right over top of each other, and sometimes they'll be like an inch apart
Yeah the game should capture and hide the default cursor. But I have a hunch that’s not why the buttons wont work, probably something else if the custom cursor is showing. I did some weird janky shit with this game that maybe wont work well with the emulators. Or maybe it is the godot version, no idea.