It was inspired by an old flash game indeed. There will be more zones but the current scope is this village for now. I'm not saying too much about what I plan due to the fickle nature of gamedev a lot can change, that will be for the devlogs anyway.
Ah, alright. Thanks for replying!
The idea I had in my head was the MC getting 'rescued' by a space pirate faction and being limited to the ship's environment for a duration (with maybe a chance to freely exit/re-enter it later) The thought of how they behave was similar to the Terran Empire from the Mirrorverse of Star Trek, which is basically a bunch of serial scheming to get promotions. That kind of dynamic seems perfect for a corruption-focused game, with the MC basically getting tossed around the ship from scheme to scheme with some control on how it all goes down and who ends up on top in the end (with the MC likely getting screwed over in the end either way to explain why the game goes on passed that point.)