Wow, I think I remember the game this was inspired by! Is this directly connected to that, or just inspired by it?
Are all the future NPC types going to be tied to the village, or will they and by extension the new zones on the planet have something else tied to them?
Ah, alright. Thanks for replying!
The idea I had in my head was the MC getting 'rescued' by a space pirate faction and being limited to the ship's environment for a duration (with maybe a chance to freely exit/re-enter it later) The thought of how they behave was similar to the Terran Empire from the Mirrorverse of Star Trek, which is basically a bunch of serial scheming to get promotions. That kind of dynamic seems perfect for a corruption-focused game, with the MC basically getting tossed around the ship from scheme to scheme with some control on how it all goes down and who ends up on top in the end (with the MC likely getting screwed over in the end either way to explain why the game goes on passed that point.)