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Uba!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Balance (Challenge & Fairness) | #1 | 4.245 | 4.245 |
| Gameplay | #1 | 4.592 | 4.592 |
| Audio / Music | #3 | 4.245 | 4.245 |
| Overall | #3 | 4.408 | 4.408 |
| Visuals | #10 | 4.367 | 4.367 |
| Concept | #16 | 4.041 | 4.041 |
| Story / Writing | #17 | 3.347 | 3.347 |
| Use of Theme | #38 | 2.653 | 2.653 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Iced_lemon, Lapspider45, slascoplerd, nodegama, Aeon
Streaming Permission
Yes
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Comments
Note: It took some time for me to get back around to finishing comments on the jam games. Pardon the late comment!
I found the spiral path to be really interesting right away, but I also enjoyed the combination of bullet hell with color-matching the stones together. Combined with the colorful visuals and the high-energy music & sounds, it was a very fun arcade concept with excellent execution!
Also, buff Touhous are a pleasant surprise. ^.^
This game is amazing.
Ubame representation is what this and every jam past and future needed. And its actually pretty dang fun. The bullets from Marisa add just the right touch of difficulty. There is so much more that could be done here with different tracks for the stones, different tracks for the fairy throwing duo, or of course more bullets.
I've never play Zuma before, but it's surprisingly easier to pick up than I thought! Mixing that game's general gameplay with dodging danmaku is a fun combination that I wish this idea was expanded on in the future to make a bigger game. I'm also a fan of Ubame and the yamanbas, so having her (and Nemuno) be the playable character is a fun idea.
man i love this game i thoungt i need to no hit for P rank so i got it on first try
My first rating was ABS. Thank you for the obvious
you're welcome.
Cool game, but I absolutely suck at planning ahead to keep my combo and I can still never go fast enough to get a good rating in Time. The 'snap back' also makes the game harder since it messes with my aim and pushes the stone further offscreen.
one of the greatest games in touhou game jam history
Bullet hell Zuma! What’s not to love? I think the mix of similar colors (yellow and green especially for me) and complex patterns on the stones equals hell for someone colorblind like me but the highlight around stones of the same color as your current fairy was more than enough to make the game fully playable for me.
Nemuno died on the way to her home (planet).
Very fun and creative! I don't really understand where the Jam theme fits into this though.
Lemon you beat me to making Ubame fangame...