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Thank you!!! I really like all things space and it makes me feel so tiny lol (also I'm like completely new to the actual developing part) I've done a few things related to art for this kind of stuff and tried to figure out coding once before but didn't really put the time in to learn it and got frustrated... I'm giving it another shot from a new lens and really wanna experiment, but it's gonna be a long road ahead, thank you for the recommendations I appreciate it so much!! <3

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thx so much :) well in this case i might give you a few personal recommendations for the very base of your future games: no-code engines

(again quating myself (lol)

Gameguru Classic  (very good for starters, easy learning curve) which is payed, one time pay, make as many games as you like
-Gameguru Max (even better then the classic version), also one time pay, but more expensive then classic
-Easy FPS Editor (rather easy to use its a retro shooter 2.5 D engine) which is free
-Easy FPS Editor CE (same like above, but less bugs, more possibilities) which is also completely free, thou not open source
-Yahaha Engine (very easy engine, based on unity foundation, but its a no-code engine, thou you can create your own  plugin modules with lua scriptin, even visual scripting using Visual studio code) it can be used for free, but for 10 dollar a month you can subscribe and the engine has 100000 (really) of already available (lowpoly) 3d assets, which would cost much much more if you for instance would buy that much assets in assetpacks
-GDevelope ( pretty easy also no-code/visual scripting engine) also can be used free but for pretty decent monthly subscription you have a lot of advantages 
Rosebud AI Engine (im not that much into it yet, but it seems easy enough, and even features 3d graphics) it can be used free but to a very limited extend, as your ai-prompt count is extremely low, but they have a lot of different subscription variants, ive choosen the 30 dollar edition, where the amount of prompts is very high and you even can directly edit the code. its very interesting to play around with this engine as its really something differetn compared to other engines ive used before

ive had a lot of fun creatingretro-fps with easyfpseditor ce engine, as it appears as 3d but you can import 2d sprites (why iam tellign you this is, as you stated you already created art), it features basic game functions, which can be extend by usign the game-scripting language, or maybe trying rosebud ai, (but you'D need a subscription to fully enjoy its features, for 30 dollar you can also deploy these webbased games to any other platform, even steam, thou i dont know how you are positioned in the current phase of ais evovlng and getting more and more importtance in game-design, want to say: ai can code, and you can focus more on the art,