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(+1)

An actually nice complete experience for a jam game.

I think it was a bit odd to allow players to retry without fixing and refilling the balloon first, I just plummeted immediately. While I didn't encounter this myself, I assume it'd be possible to spend so much money on upgrades that you can't afford to fix/refill and get stuck. And there's no reason anyone WOULDN'T fix/refill before trying again, so why not make it automatic?

The birds blend in with clouds, not sure if that was intentional.

I think more thought could be put into how/where hazards/powerups are spawned. Create a difficulty curve, prevent overlap, etc.

You should get in the habit of not using a red cross as health as the American Red Cross has asked developers not to.

The music was nice but not very fitting. Seemed like boss music, for a game that felt pretty lighthearted.

  • I thought about doing it automatic, but my logic was making it "realistic" but I could just take 50 of money before going to updates.
  • In full screen the birds isn't a big deal, but in smaller screen (such as itch.io's) it does, make the birds in a tone of grey should prevent this.
  • I kinda understand that, I didn't play those kind of games in years, so I really don't remember what makes them fun, I will look on it.
  • I am aware of the red cross issue (will make it green if I continue to work in this game).
  • The music idea is "everthing is try to kill you" with a lot of obstacles like in the menu screen, but I understand it's not the idea the current project's state portraits.

Thank you for your message and ideas, I appreciate that.