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(7 edits)

Hi kindeyegames, I've found a bug in the mikal_frag_light-8-2.10.2

The lighting on a static Sprite with a modified mesh flickers incorrectly. This happens only when a separate 3D Shape object with dynamic physics rotates.

The Sprite's lighting recalculates in sync with the 3D Shape's rotation

(3 edits)

UPD: It seems the issue might actually be with mikal_rotate_shape-1.12.2. I tested with the older version, mikal_rotate_shape-1.11.0, and the lighting flicker on the sprite does not happen.

Although, with version 1.11.0, the shapes do have the separate issue that lepachino described.

Can you please provide that project for me to debug on?

.c3p file:
https://drive.google.com/file/d/1tyv-GxtKHCppOff47Q3CQ_wcPHzzaE8K/view?usp=shari...

Ah, can't open, I don't have parabolic tween addon.

Sorry, my bad. Here is a no parabolic tween version: https://drive.google.com/file/d/1JQ9_SlILgHCmgOJjSaHJ8Aoja4sKeGR9/view?usp=shari...