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famstudiogames

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A member registered Apr 30, 2021 · View creator page →

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(2 edits)

To have your flowcharts appear in your project, export them by selecting:

File > Export > Export (*.json & *.uistate.json)

Save the two resulting files into the "flowcharts" folder of your project.
Then you MUST edit the "project.c3proj" file. In it, find this line:

"flowcharts": {

This line is usually at the bottom of the file (use search).
Then just add your flowchart name under "items", like this:

"items": [ "test_flowchart",

Save the changes. The flowchart will now appear in your project!
This works 100% – I actively use this editor in my own project.

It's not working, black screen only 😭

Sorry, my bad. Here is a no parabolic tween version: https://drive.google.com/file/d/1JQ9_SlILgHCmgOJjSaHJ8Aoja4sKeGR9/view?usp=shari...

.c3p file:
https://drive.google.com/file/d/1tyv-GxtKHCppOff47Q3CQ_wcPHzzaE8K/view?usp=shari...

(3 edits)

UPD: It seems the issue might actually be with mikal_rotate_shape-1.12.2. I tested with the older version, mikal_rotate_shape-1.11.0, and the lighting flicker on the sprite does not happen.

Although, with version 1.11.0, the shapes do have the separate issue that lepachino described.

(7 edits)

Hi kindeyegames, I've found a bug in the mikal_frag_light-8-2.10.2

The lighting on a static Sprite with a modified mesh flickers incorrectly. This happens only when a separate 3D Shape object with dynamic physics rotates.

The Sprite's lighting recalculates in sync with the 3D Shape's rotation

Wow!

New quality level, let's go 🔝

Nice game idea 🙏

can i use this track in my indie-game? 😍

Hello!  I created a game with your cats.  Thank you for them ❤️