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(+2)

Very much as described :). The art is good and the dialog v visual-novel-like. I played the incremental part for longer than I had expected to :P. Nice job! Does the game get more novel-like in later gameplay?

(1 edit) (+1)

The art's mostly placeholder but somewhat representative of what I want it to look like. (I've got an artist working on a new look for Daisy, for example)

Glad you enjoyed it! I'm planning to have at least one conversation for every time you hit a new quota, with more of an actual story kicking in after the first few quotas have been reached. Also looking at adding some more integration for the next update - i.e. getting some kind of bonus/reward depending on how well you're getting on with Daisy, like temporarily reduced upgrade costs or increased worker speed. 😊