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(1 edit) (+3)

What an amazing game! I played it right through and adored the polish put into this.

Aesthetically it's right up my alley. The minimalism and colours worked great. The little things like transitioning on level reset/advance, screenshake and particles are all tops.

I loved the sequencing of levels and introduction of new ways to navigate the levels. Funnily enough the hardest level for me was "Gah"! 

In general I feel like the bullet collider could've been a bit more generous towards the player to provide more cover. Or maybe the laser's collider been a pixel or two smaller.

I would've loved R being mapped to restart, just to shave milliseconds off my retry and somehow fixing that dreaded Unity 2D platforming issue of sticking to platform edges and not being able to jump. Perhaps a physics material would fix that but in my experience it doesn't always feel right.

I'm very envious of your game, I can't wait to check out your code to see how you did things.

Congrats!

Hey Cam thanks so much for your heart warming comment! 

You are right, the bullet is a little small and the laser can get you even when you think you are covered. I will fix that.

I've been thinking of mapping R to restart but completely forgot! I shall fix that as well.

Do you mind  sharing a screenshot or describe to me when the sticking happens?  That's no bueno. The composite tilemap collider wasn't working for me so it may be that there are gaps between the tiles or something...

My code is a  complete hodgepodge - please go easy on me! XD

Cheers!