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It's written in C++ using SFML, the same graphics & audio framework I use for my other project, Pioneers. In fact, the GUI components were lifted from Pioneers.

About Linux... we'll see :)

Very nice...I have been hearing about SFML quite a bit lately, so I may check it out. Thanks for the info!

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SFML does most of the same things that SDL does but uses a C++-style object-oriented programming interface instead of the C-style function-oriented interface of SDL. You can't go too far wrong with either of them, though.