Ok, the game has potential, but in my opinion, adding RNG to a point-and-click isn’t a great idea (for example, the cat that gives me ball eyes? And later I end up looping a poop?), or maybe I’m missing a mechanic.
I was only able to reach the “love ending,” let’s call it like that — and it took way too long to figure out. A normal player would probably get bored faster; I’d suggest at least adding a description for the items, because I still don’t know what most of them do / are or a subtle way to guide the player, I'm sure I could have better approach if I know what's the cat is giving me.
Music and sound are super important in this kind of game! They’re basically mandatory. I’m a little sissy — if I’m not feeling any tension or emotion, the game fails. The music and sounds are key to making the player truly immersed.
I hope I don't sound harsh, it's hard to do a point-and-click, it's still amazing what you did!