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What Linux version are you using? It seems the problem arose from using a wrong build template, at least according to the internet. I'm sure I used the right export so for 64 bit computer a 64 bit template.


If you are using a 32 bit system, you need to download a 32 bit version of the game or try running it using some VM/sandbox that supports emulating a different architecture like 64 bit. Alternatively try manually installing the missing libraries. 

Since I don't know what Linux distro you're using, you'll have to find the right name of the package yourself. On 64 bit Ubuntu, trying to run a 32 bit game you could try running 'apt-get install libpulse0:i386'. Just look for "running 64 bit on 32 bit linux" or "install libpulse0 for 64 bit linux". I use MacOS but in future releases I will test my games on every major OS.

Hope this helps:).

I’m using gentoo. In the mean time I switched to pipewire which allow to use ALSA API and pulseaudio. The game is working well :)