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What Linux version are you using? It seems the problem arose from using a wrong build template, at least according to the internet. I'm sure I used the right export so for 64 bit computer a 64 bit template.


If you are using a 32 bit system, you need to download a 32 bit version of the game or try running it using some VM/sandbox that supports emulating a different architecture like 64 bit. Alternatively try manually installing the missing libraries. 

Since I don't know what Linux distro you're using, you'll have to find the right name of the package yourself. On 64 bit Ubuntu, trying to run a 32 bit game you could try running 'apt-get install libpulse0:i386'. Just look for "running 64 bit on 32 bit linux" or "install libpulse0 for 64 bit linux". I use MacOS but in future releases I will test my games on every major OS.

Hope this helps:).

I’m using gentoo. In the mean time I switched to pipewire which allow to use ALSA API and pulseaudio. The game is working well :)

Ah lovely. Great to know! Please lemme know what you think of the game. If you wish to see my current work, feel free to glance at my Bluesky profile https://bsky.app/profile/catharzhio.bsky.social.

The game aesthetic is very very nice ! Too bad we can’t run. The slow pace is a bit frustrating during exploration.

The game would deserve additional gameplay and narative !

I can’t follow you, I’m not on bluesky. I bookmarked your portefolio :)

Lovely! Yeah the game is slow and it being like the first ever game, it isn't perfect. I felt like the ability to run would take away from the atmosphere and duration of the experience. These days tho I focus on point & click games. So no running needed :DDD

I've also been thinking about showing presence on other platforms aside of Bluesky and Tumblr. Not sure what yet. Thanks for the feedback and support tho!

Well you could go on mastodon. Real nice place with freedom and privacy. :)