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3rdPhobos

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A member registered Feb 07, 2021 · View creator page →

Creator of

Recent community posts

Lovely! Yeah the game is slow and it being like the first ever game, it isn't perfect. I felt like the ability to run would take away from the atmosphere and duration of the experience. These days tho I focus on point & click games. So no running needed :DDD

I've also been thinking about showing presence on other platforms aside of Bluesky and Tumblr. Not sure what yet. Thanks for the feedback and support tho!

Ah lovely. Great to know! Please lemme know what you think of the game. If you wish to see my current work, feel free to glance at my Bluesky profile https://bsky.app/profile/catharzhio.bsky.social.

What Linux version are you using? It seems the problem arose from using a wrong build template, at least according to the internet. I'm sure I used the right export so for 64 bit computer a 64 bit template.


If you are using a 32 bit system, you need to download a 32 bit version of the game or try running it using some VM/sandbox that supports emulating a different architecture like 64 bit. Alternatively try manually installing the missing libraries. 

Since I don't know what Linux distro you're using, you'll have to find the right name of the package yourself. On 64 bit Ubuntu, trying to run a 32 bit game you could try running 'apt-get install libpulse0:i386'. Just look for "running 64 bit on 32 bit linux" or "install libpulse0 for 64 bit linux". I use MacOS but in future releases I will test my games on every major OS.

Hope this helps:).

Hey, thanks for the feedback and sorry for the late response. This alias is dead now and I've been working on a new game under a different developer name.

The game was made with an older version of Godot. The problem has to be somewhere in the way Godot builds binaries for Linux. It's an older version so not sure I or the community can help, but I'll check and see if there are any Github issue reports on that.

Good question.

Thx:))

Thank you for the feedback, yeah thinking back I'd have made a lot of things different but it still was a nice experience making a game for a gamejam. Learning by Doing. A lot more projects are already on their way:).

Thank you for your kind words.

Thanks:)

Thx:), good to hear that the atmosphere turned out well.

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Awesome! Good to know that I achieved my goal^^. Thank you for your kind words.

<3

<3

:D

Thank you for featuring my game in your video!!!

I'm aware of the bug but I don't know how to fix it, but I appreciate your feedback, thx for playing it!

I'm glad it turned out that way:).

Awesome, thank you for your support!

Sry for the late answer, but the emergency kit appears next to you when you equip it. Ofc, if you move away you'll have trouble finding it, also try to find a dark line on the floor (a path), you don't really need to fix the visor in order to progress actually, but it sure is a helpful thing to fix it. Good Luck on your next playthrough I guess^^.

<3

Thx for playing it and the feedback <3.

<3

Dope game. The sounddesign is pretty haunting, well done.

(Sry for the late answer) likely a bug, but it can also be an external issue like a problem with the screen, windows or so... Don't know any solution for that issue, after all it is the first of its kind. Sry.

<3

thanks a lot for playing it, I haven't released any other games yet, how ever, I'm already working on a new one. Some more infos will follow soon.

I see, well depending on what text you read some errors might have been on purpose and others not. English is not my main langauge so sorry for any actual errors, I try my best to fix them. Yeah the project size is huge, I've tried my best to compress it as much as possible, how ever I used large files without realising it so that's an issue.

<3

Cool that you like it:).

<3

:D

Thanks for playing it, great that you like it. That "turbulence" effect is a style choice, I just thought it looks funky, it can add interesting effects to bit distant textures. I also wanted to add a twist to the classic pixelated/PS1 style visuals.

Oh, oh ok well then everything is fine. Yeah I increased walking speed, people complained too much about it being slow^^. I hope the walking being a bit faster is not irritating for you or so?

It should be 64 bit, but if it's not... well then I don't know why. The 64 bit setting was selected when exporting. I'll do some research on why this might be, thanks for the feedback.

Thank you for playing it, I appreciate your feedback.

np

All builds are now available again.

I've managed to upload an updated build, the rest is on the way. The upload got delayed due to an unexpected crash by my pc.

Thx for the feedback, yeah some complain about not being able to sprint, some don't. I personally don't care about such option, but I've noted your feedback. The uncertainties regarding the story are intended:). As far as I can tell, what is responsible for the disapearances is not human.

I've updated the builds, now you can download them.