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Got a high score of 430, not sure I'll be able to do better.
The weapon switching was pretty unintiutive. I didn't realize I even had other weapons at first and just stuck with the basic.

One-hit kills make it WAY too difficult, especially when contacting an enemy hits you, and they can also shoot sideways as you try to dodge.

I get that you're running down the side of the building, I think there was a missed opportunity to have your character run around the edges instead of always on the same face of the building. 

I like the character design and the theme interpretation was pretty good.

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Thank you for your feedback!

I am thinking of rebalancing the progression, with less enemies at first, then boss fights that give the opportunity to collect one of the weapons or unlock armor drops (with one item removing touch damage).

About changing faces, it would require for the various faces to offer something different. And also introduce obstacles to force the player to switch, and that might increase the difficulty even more. Or what do you see that the benefit would be? The way the game is set up, I would have to practically rewrite most of the game, so I am not sure if that's in the cards.... except if it makes the game a loooot better.