Thank you for your feedback!
I am thinking of rebalancing the progression, with less enemies at first, then boss fights that give the opportunity to collect one of the weapons or unlock armor drops (with one item removing touch damage).
About changing faces, it would require for the various faces to offer something different. And also introduce obstacles to force the player to switch, and that might increase the difficulty even more. Or what do you see that the benefit would be? The way the game is set up, I would have to practically rewrite most of the game, so I am not sure if that's in the cards.... except if it makes the game a loooot better.