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Which part of the jet "took a little while to get used to"?

If you played the original demo version, and you managed to beat the jet mission are you part of an elite few 😂. That was hacked together very quickly and while I thought it was a fun challenge, it seems most people found the mission impossible. I'm glad that there was enough there for somebody to figure it out.

The art style comment makes me a little nervous, because I kind of want to make the vehicle models "worse" (lower poly, roughly the same texture detail, but lower res textures (Synty textures are like, 4k, even though they're that simple)) and replace them all with my own models, but if people like the current graphics too much that might be problematic. Maybe I stick with the "Synty models but fixed" style for the vehicles. Everything else would stay the same though. The smoke, VFX, terrain, and general look of the game is representative of what a "final" version would look like.

It was the dual stick controls for the jet thrusters which took a little getting used too.  Admittedly I haven't played a flight simulator / combat simulator in a very very long flight so I'm unsure what is the standard jet controls scheme for a controller.  For the final jet stage I found the technique of flying very high then straight down whilst firing onto the tanks worked best whilst a more horizontal attack on the tanks would end up with my jet being shot down.

A couple of my favourite games are Battlezone 1998 and Body Harvest which are multi-vehicular games with "worse" graphics so I would like that artstyle too.

This is actually a very atypical airplane control scheme for a video game. I can only think of a couple games off the top of my head which use this kind of control scheme, which is why I was so curious. Thanks for the reply. Re: graphics, this is the level of fidelity I'd be shooting for with the vehicle models. The terrain is already there.