I made the visuals using Real Toon's Denor Sob Outline, I also used some of the Unity 20th Anniversary assets provided. Basically, I repeated the process of placing rocks cubes and basic shapes as one idea branching to another idea so that I can combine them as one fbx file. This is part of the process to efficiently save resources and gain more fps for more visual feedback. The core visuals are post processing using hdrp render pipeline that's why I need to make the scene game objects as a whole but also because its high definition post processing. Some idea that helped are color theory(complimenting colors), and the idea of closed compactness with details to immerse the player. The material/shader used is basic HDRP Autodesk Interactive Masked and Real Toon's HDRP shader.