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A jam submission

Beyond Time: TimelessView game page

Submitted by Code Breaker SI — 12 hours, 38 minutes before the deadline
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Beyond Time: Timeless's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative design#1882.1952.833
Art#1942.7113.500
Fun Factor#2182.4533.167
Overall#2402.4013.100
Sound Design#2442.3243.000
Uniqueness/Creativity#2842.3243.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Agreement to Official Rules and Terms

I Agree

Team Size
1

"Most Creative Usage of Anniversary Assets" Submission

Yes

Unity Affiliation

Yes
No

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Comments

Submitted(+1)

how did you do the visuals? they are so good! fun expirience!

Developer

I made the visuals using Real Toon's Denor Sob Outline, I also used some of the Unity 20th Anniversary assets provided. Basically, I repeated the process of placing rocks cubes and basic shapes as one idea branching to another idea so that I can combine them as one fbx file. This is part of the process to efficiently save resources and gain more fps for more visual feedback. The core visuals are post processing using hdrp render pipeline that's why I need to make the scene game objects as a whole but also because its high definition post processing. Some idea that helped are color theory(complimenting colors), and the idea of closed compactness with details to immerse the player. The material/shader used is basic HDRP Autodesk Interactive Masked and Real Toon's HDRP shader.