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Beyond Time: Timeless's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative design | #188 | 2.195 | 2.833 |
| Art | #194 | 2.711 | 3.500 |
| Fun Factor | #218 | 2.453 | 3.167 |
| Overall | #240 | 2.401 | 3.100 |
| Sound Design | #244 | 2.324 | 3.000 |
| Uniqueness/Creativity | #284 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
Yes
No
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Comments
how did you do the visuals? they are so good! fun expirience!
I made the visuals using Real Toon's Denor Sob Outline, I also used some of the Unity 20th Anniversary assets provided. Basically, I repeated the process of placing rocks cubes and basic shapes as one idea branching to another idea so that I can combine them as one fbx file. This is part of the process to efficiently save resources and gain more fps for more visual feedback. The core visuals are post processing using hdrp render pipeline that's why I need to make the scene game objects as a whole but also because its high definition post processing. Some idea that helped are color theory(complimenting colors), and the idea of closed compactness with details to immerse the player. The material/shader used is basic HDRP Autodesk Interactive Masked and Real Toon's HDRP shader.