i miss when incremental games were infinite and fun, instead of heavily restricted puzzles of spastic responses. really wish this nodebuster clone craze would hurry up and die the fuck out like the last trash fire hype "genre" of vampire survivor clones.
is it really though? the interactability you speak of is no different than cookie clicker clones. youre still just doing the same thing over and over again, theres no strategy of any form to any of these games. and some of them are far worse than cookie clikcer clones, due to the spastic rapid left-right mouse movements the games require to trick you into thinking youre "engaging" with the game, while also ruining your fucking wrist.
I'm not going to say it's that interactive but simply that it's just ever-so-slightly less brainrot than clicking endlessly (at least until automation upgrades remove this sole form of engagement). And unlike Cookie Clicker you at least have something to do between waiting ten minutes staring at the screen between each golden cookie allowing you to get the next upgrade. Imo it's still bad, but better, as an active incremental gamer, even if I would have preferred a different direction. And clickers hurt my wrist a lot more than these tbh.