Yeah, it was a jam game so I didn't have enough time to do everything that I wanted to do and balance it better and add more content (I had much, much more in mind). I lost a lot of time in the beginning because I had wanted to make a Bitsy game but because the jam theme was a mechanic rather than a theme I couldn't figure out what to do and had to switch to Twine and come up with something suitable there. Then it turned out to be more of an ambitious concept than I realised.
I enjoyed making the art, though, and learnt a few things, which is always something I hope happens in a jam so it wasn't a bad experience but sometimes a game just doesn't work out the way you'd like.
Sorry about that oxygen. Space capitalism is unforgiving!