The Space key light mechanic is missing some use. Could be nice if it revealed hidden walls or platforms while limiting it's use with a gauge refilling over time.
I fell in the void on the second level and did not respawn.
Thank you very much for playing the game and your feedback. There was a problem with shader in the build which compliments the space mechanics (you get the outline of the object and path to go through), but I wanted to submit the build even though that particular (important) thing was not working despite few hours of debugging and shader includes.