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grain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative design | #137 | 2.404 | 3.400 |
| Sound Design | #183 | 2.546 | 3.600 |
| Uniqueness/Creativity | #223 | 2.546 | 3.600 |
| Overall | #235 | 2.432 | 3.440 |
| Art | #268 | 2.404 | 3.400 |
| Fun Factor | #270 | 2.263 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
No
Unity Affiliation
No
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Comments
It's ok
Thank you very much for playing the game.
One of more unique games I played in this jam. Not to mention, very strong and consistent art and theme. I think the controls are a bit confusing for me. Also, I fell and couldn’t get back up, maybe there was a reset or restart button but I didn’t find any.
Anyway, I loved the aesthetics of the game, and liked the logo. Keep it up!
Thank you very much for playing the game and sharing your experience, controls need polishing, that's for sure now that the game will be further developed :)
The Space key light mechanic is missing some use. Could be nice if it revealed hidden walls or platforms while limiting it's use with a gauge refilling over time.
I fell in the void on the second level and did not respawn.
Thank you very much for playing the game and your feedback. There was a problem with shader in the build which compliments the space mechanics (you get the outline of the object and path to go through), but I wanted to submit the build even though that particular (important) thing was not working despite few hours of debugging and shader includes.