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ScoreSpace Jam #36 ๐น๏ธ [$500 Prize!]
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Arena Trouble
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Arena Trouble jam comments
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jevsdev
4 days ago
(+1)
Thanks! The 2 main tricks are:
Use a curve of values for gravity, rather than just one. That way it can feel different at the takeoff, peak, fall and landing
Cut the jump short if player releases the button early.