Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks! The 2 main tricks are:

  • Use a curve of values for gravity, rather than just one. That way it can feel different at the takeoff, peak, fall and landing
  • Cut the jump short if player releases the button early.