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The movement is very floaty and the enemies and players both have too much health. I can't tell when I'm dealing/taking damage and the large health pools don't help.

But, that out of the way, this is impressive. The debug mode evidences a lot of experimentation with game engine basics, so I'm glad it was included. The asset use is also pretty good. Since this is more of a tech demo, then the prototype tileset is very appropriate.

(+1)

thanks for playing! quite alot experimenting was done, indeed!

funfact, player dont have health :D

enemies have 3 or 4 hit points, cant remember. but they have a cooldown on taking damage.