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Played again and this time it worked. Maybe Julia had a really tight hitbox or something or I did not get close enough to the exact spot.

I liked the opening, plot, and self made art. Some quick suggestions: 

  • Add a button to skip the opening in case someone is replaying.
  • Like others, I also had trouble with room 2. Felt like there were too many bullets to avoid and no place to dodge them.
  • Add additional move keys along with the arrows (WASD and alt arrows). I find it makes games easier to play and more accessible with these options. I use GDevelop myself, so thought I'd share my general condensed set-up for move events. (This is technically a platformer, but not hard to swap for top-down.)


(+1)

oh yeah i know how to add WASD controls. I just totally forgot, haha. Thanks anyway for playing the game :))

That's fine. I just add those automatically because 1, left handed users, and 2, I've found that switching between controls saves me from messing up my hands from using one too much.