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Thanks for the playing! I need to rewatch your play-through closely to figure out what else we can improve aside from the things you’ve mentioned.

Yeah, all these instructions on the page are due to a kind reminder from Kordanor and you, that game might be confusing and page instructions might help :D

Your initial points are there as a replacement for initial character creation screen. They’re confusing, I agree, and we can improve that in post-jam build!

We’re not doing full-screen yet, but we’ll definitely look into making a full-screen version maybe post-jam. I just don’t want to support any non-integer UI scaling, as it might not look good and break, but we can figure that out after the jam, without time pressure :)

Yeah, story-wise I would recommend reading the explanation on the page to get the idea of what is happening. We might revisit our story-telling after jam too, as we have the story, but need a tool to tell that story properly.

For the UI scaling, one option could be to just scale by integer and then pad with black or other suitable color around the game

But yeah I think you did great especially given the constraints you have!

That’s what we do with a window right now, we base our resolution on 720p and then scale it 2x if it can fit the monitor (so it’s 2560x1440 on a 4k monitor) or even more, if you have 8k monitor for example. We can pad it with black pixels in fullscreen, though figuring out how to scale UI properly between jams will probably be beneficial.