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That was a wonderful game indeed! Great that there were instructions on the page about what the different things did but even more so that you could sort out my confusion about how the level up system worked because it was truly a very hard game to play without leveling up anything. It honestly might have helped there if the game didn’t start with giving me points to level up. Or if there was a tooltip explaining what to do. I was trying to find a character screen button or just click on the very eye-catching blinking thing. Maybe one solution if the person doesn’t understand and hovers the 40 pts or whatever they have is that it stops blinking when you hover it and instead the plus 1 / 5:s start blinking then? For now just put a note on the page so people don’t play like I did.

It would also have been nice with a fullscreen button on the windows client, but as I needed to also see the instructions on what tool did what, it was probably fine to have a limited size.

The game looked great. I liked the style of the hacker areas and dream areas a lot. And the audio use was also very very good.

I did encounter a bug or two while playing but it’s probably easiest explained by watching the video

The quest story got a bit confusing but I gather you ran out of time there.

A blast to play all in all.

(I also got confused about how the pause button worked on OBS so might be a bit weird a bit in there)

Thanks for the playing! I need to rewatch your play-through closely to figure out what else we can improve aside from the things you’ve mentioned.

Yeah, all these instructions on the page are due to a kind reminder from Kordanor and you, that game might be confusing and page instructions might help :D

Your initial points are there as a replacement for initial character creation screen. They’re confusing, I agree, and we can improve that in post-jam build!

We’re not doing full-screen yet, but we’ll definitely look into making a full-screen version maybe post-jam. I just don’t want to support any non-integer UI scaling, as it might not look good and break, but we can figure that out after the jam, without time pressure :)

Yeah, story-wise I would recommend reading the explanation on the page to get the idea of what is happening. We might revisit our story-telling after jam too, as we have the story, but need a tool to tell that story properly.

For the UI scaling, one option could be to just scale by integer and then pad with black or other suitable color around the game

But yeah I think you did great especially given the constraints you have!

That’s what we do with a window right now, we base our resolution on 720p and then scale it 2x if it can fit the monitor (so it’s 2560x1440 on a 4k monitor) or even more, if you have 8k monitor for example. We can pad it with black pixels in fullscreen, though figuring out how to scale UI properly between jams will probably be beneficial.