Very Fun, Very polished, just a few notes and nitpicks:
- as others have said, the fact that ALL of the NPCs are replicants makes this probably a little harder to prep, you want to have some humans to talk to, even if you aren’t using them as red herrings (red herrings are hard in TTRPGs and rarely work) I think you could make it a little more “track down these 6 people” 2 of whom are not replicants and so you get paid less once you have determined their status, or maybe the “Real” people can give clues towards where to find other actual replicants.
- to that point, i’d love to see a more extensive list of clues that could lead the PCs towards one replicant or another… maybe you could have clues that work towards multiple NPCs and the party need to find enough clues so that the venn diagram eliminates anyone who doesn’t sit in the center (where all circles say “this person is a replicant”) like if you have 3 clues and any one NPC matches all 3 clues then the party can bring them in…
- you list the “TWIST” twice once as the twist and the other as the Truth… they are different ways of saying it but honestly i think you can shrink this into a single point which would give you more room for NPCs or Clues or whatever.
- two of your NPCs have their weapons listed directly below their Ghost Memory, while the other two have the weapon (i believe accidentally) listed inside their ghost memory. it would be worth giving this just a touch of space so its more clear.
- okay this could just be me miss reading but my one big issue with this is in the job “YOUR CREW HAS THE LIST Corporate credentials. Full authority. Kill on sight. Very good pay.” later on you say that the list is in a locked terminal… doesn’t matter we have the list — search of the PCs name causes a black out… doesn’t matter we have the list. Again i could have just miss read something but this is an inconsistency that needs addressing as it undermines the whole of the adventure i believe. Additionally “Very Good Pay” just give us an amount… 20kcr for each replicant killed, 25kcr for each brought in (there is valuable “DATA” that can be extracted… painfully), or maybe give us individual bounties for each replicant in their NPC stat block.
All of that said a very nice module, i think with a little work (from either you or the Warden) it would be quite a bit of fun at the table!