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-Would be preferable if the ground you stand on was loaded in first, then everything in the distance. Being the opposite was a little disorienting.

-Gun and hook being toggled seems unneeded, you could have both on their own mouse button. That way you can do fun rope tricks while shooting. Or maybe that would break future gameplay idk.

-Environment is fun, like the aether mod of minecraft back in the day. Sun  rotation is noted.

-Pause menu still lets you walk around.

-Grass can be beneath blocks you just destroyed.

-Not a big enjoyer of hookshots, so idk how good it is right now but it's decent for swinging across gaps. [later] took awhile to realize I could press forward to reel in very quickly.

-Just found the double jump, wasn't expecting it but it's nice.

-If you get launched into the air by your grapple you can do 2 mid air jumps.

-Due to weapon orbs being flat disks with back culling, they are invisible if you shoot at or above eye level. 

-Why won't you let me kill the trees or the ground they sit on? Coward.

-I get used to the hook and now I flew over to the highest and furthest part of the map.

Fun prototype, not much to do but moving around was fairly good.

Hi, Thank you for playing! WRT the comment about the weapon orbs being flat disks and invisible from some angles, can you send me a screenshot? They're supposed to be camera oriented sprites like doom.

Sure, here you go. And this seems to happen always.


aimed down vs nearly eye level

I doubt it's the reason, but my pc is AMD GPU/CPU. Oh it also looks like the trees had leaves but I never noticed, I guess all texture cards have the same problem?

Oh yeah that definitely looks bad!  I've tested on both my main PC which has an AMD gpu and also a laptop with an NVIDIA gpu so I thought I was pretty covered but I guess not. D: Do you mind giving me your exact gpu specs?  The game doesn't enforce it but it relies on some opengl 4.3+ stuff. There should also be a file that was created called "GUNSWINGER.log" which may have helpful errors.
 

My bad, here it is. Windows 10 64bit (build 19045) - multi monitor - dedicated AMD Radeon RX 9070 XT (Advanced Micro Devices, Inc.; 32.0.22021.1009) - AMD Ryzen 7 9800X3D 8-Core Processor (16 threads)

Log had nothing of interest, no errors but here's the whole thing(deletes after 1 week). https://pastebin.com/XxR7SnJD

So I've uploaded a new build (GUNSWINGER01.zip) which maybe fixes the issue. Do you mind trying it out to see if you're still getting the same behavior for the billboard sprites? 

Unfortunately, it's still happening. I also tried restarting my PC and checking my drivers, but nada. Also checked the task manager, it seems to only be using my dedicated GPU, not the iGPU if that was a concern. It's not a super big deal, the game's still playable. So maybe give it a rest and see if anyone else has this issue, should narrow the problem.

Darn well thanks for giving it another try!