Actually a pretty good game! I would say this remix solves a common issue with the original snake game, which is that the meta strategy would be to simply move the snake roow by row. This isn't viable since there is a sort of "timer" that pushes the player to chase the star.
I think in my opinion the only thing that frustrates me is that sometimes it feels like some situations are unavoidable? Like when you're moving and an explosion spawns right on top of your body. This is usually an issue later on in the game when the explosions are quicker (I'm not 100% sure whether it's because the explosions are quicker, or it's just the frequency of the explosions that make me feel that way).
Do take my opinion with a grain of salt though, as it might just be a skill issue!
However, overall, the game does feel good. The art assets is nice, no bugs encountered during my playthrough, nice effects such as sound etc. If I really had to nitpick, it would be the explosion and "damage" FX feels a bit out of place compared to the theme of the game? But yes, generally, a very aesthetically pleasing game to look at.