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3lsc1

9
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A member registered Sep 30, 2025 · View creator page →

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I'm glad you enjoyed the visuals! I'll work more to improve the contrast between the interactables and the background, and work on balancing the explosions!

Thanks for the feedback =D

(1 edit)

Thanks  for the compliments! I'm glad you enjoyed the visuals and the controls!

Thanks so much for the nice feedback! =D

A score counter was actually one of the features I was looking into! I will implement it in future builds, and I'll make it such that surviving past 1 minute will net a greater score increase.

Thanks for the feedback and kind comments!

I'll try work on the explosions more, currently there is a small buffer zone around the snake such that the explosions won't spawn directly on the snake, but I will tweak it to balance the game even more! I will also try out more SFX for the explosions to improve the feel of the game!

I agree with the explosions! Just like you said, throughout the development process the explosions and the unavoidability of it (due to it being snake) has been something I've tried to manage (However it seems to limited avail)!

For the circling strategy! The increasing length of the snake is meant to tackle that along with the smaller spawn buffer around the snake segments! To encourage players to go out of their way to collect stars. As for movement, I believe I have implemented a smooth U-turn such that you won't collide with yourself, however I will improve upon it more in the future!

yess thanks!! <3 worked rlly hard on the aesthetics and the gameplay (with the random spawners and also the speeds/ combo)

Ohh! ok, i might maybe (idk if this is possible) implement a way to increase circle collider of the star prefab the further it is from the centre then! either that or edit the collider of the clock hand =D

Ill try out more visual effects too! I was initially a bit scared to try that out as I fear too much would clutter the screen, but yes I might have vfx ramp up the more combo is gained

thanku 4 the feedback :)

thankksss <3 there was actually a bug earlier on where you could only hit one star but i was like nooo i had to fix it cuz otherwise it feels so cheap and fixed it! glad u enjoyed it =D

Thanku oml!! Yes that's exactly what i was going for =D 

<3 for the kind comments

THANKS SM!! <3

Yep! I'm planning on integrating SFX into the game but its a work in progress, because I don't really know how to make it mesh well with the soundtrack yet (I removed it because playtesters commented that it was too much with the SFX), but it's definitely something i'm working on!!