I'm glad you enjoyed the visuals! I'll work more to improve the contrast between the interactables and the background, and work on balancing the explosions!
Thanks for the feedback =D
3lsc1
Creator of
Recent community posts
Thanks for the feedback and kind comments!
I'll try work on the explosions more, currently there is a small buffer zone around the snake such that the explosions won't spawn directly on the snake, but I will tweak it to balance the game even more! I will also try out more SFX for the explosions to improve the feel of the game!
I agree with the explosions! Just like you said, throughout the development process the explosions and the unavoidability of it (due to it being snake) has been something I've tried to manage (However it seems to limited avail)!
For the circling strategy! The increasing length of the snake is meant to tackle that along with the smaller spawn buffer around the snake segments! To encourage players to go out of their way to collect stars. As for movement, I believe I have implemented a smooth U-turn such that you won't collide with yourself, however I will improve upon it more in the future!
yess thanks!! <3 worked rlly hard on the aesthetics and the gameplay (with the random spawners and also the speeds/ combo)
Ohh! ok, i might maybe (idk if this is possible) implement a way to increase circle collider of the star prefab the further it is from the centre then! either that or edit the collider of the clock hand =D
Ill try out more visual effects too! I was initially a bit scared to try that out as I fear too much would clutter the screen, but yes I might have vfx ramp up the more combo is gained
thanku 4 the feedback :)

