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Thanks for playing and the feedback!

the was some soup stuck on the floor after the first day I could not pick up

Probably stuck in a block right? I have to add anti-stuck movement so it rolls out of there.

I think there needs to be a mechanic that incentivizes the player to trade with customers

Aye, I'll be adding relation points that are penalized when you fail, as well as try to make the combo mean something, so you don't try to break it unless you really need to. Or, add a option to tell them to bugger off, to skip the $0 trading. But yes right now the dungeon does give too many items.

It would be cool if there where pets that have one use in the shop and a different use in the dungeon, like a slime that cleans up the floor in the shop then finds rare items in the dungeon.

I've been workshopping either people or pets as assistants, though I didn't think to have them shared between the modes, I'll think on it.