this version is much better, though as things improve, less noticeable flaws became more apparent.
not all of these are objective, except the saves one, that's objectively objective lol
needs the starting levels to be faster and less boring, and days to be shorter or more filled red sends out soldiers in blue uniforms and with shields? blue sends out red soldiers with weapons? the heat graphic should be flipped, as in if the temp rises, the bar fills up, not depletes the glass should shoot a shotgun hitscan, qol escorting soldiers no longer move at the same rate as their escort, since the escort pauses for a bit before moving (which i like, actually) there should be a limited amount of escorters and defenders out at the same time, with upgrades to the capacity subsequently, stronger melee units should withstand multiple attacks subsequently, muskets sound options there should be two keybinds for each action, incase one is broken raiders should try to attack traders heat should decrease faster, as for kites, gusts of wind should regularly occur, and stabilization as a task tether length should be changeable the flying units should produce their sfx less frequently, and be more directional venting should be a seperate tool XD obviously, no saves is very discouraging