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as soon as you unlock mortars, its GG. fun little 10-20 minute game tho.

Mortars are so hard for me to balance for some reason. I’ll make sure to make the enemies take slightly less damage in the next update. Thanks for the feedback!

i think the problem is that you clearly have different stats for the enemies than the player, even though both are using "the same" units. a rock-paper-scissors style system dosent really work when the elements function differently for each side.

They all start with the same base stats, but the enemies have certain number of upgrades unlocked, so their hp, damage etc get scaled as well. However since the upgrade path the player takes may not be same as the enemy, they end up being different feeling. I will work on trying to figure out a more elegant solution!

the solution is to have both sides operate under the same rules.