
Hey Everyone, check out my game "Major Mutt" here: https://vongoforge.itch.io/major-mutt/devlog/1371546/major-mutt-first-release
It is a 3D roguelike action horde survivor game I have been working on the past couple of weeks. The core minutes to minute survival loop feels pretty good. Enemies swarm in, you mow them down, grab Bone XP, level up, and slowly (or rapidly) become an absolute menace to the bug population. The overall loop still needs work
What's in this Release?
Bone XP & Leveling Defeating enemies drops Bone XP, which lets you level up. Upgrades are randomized and come in different rarities, so some runs spiral into ridiculous overpowered builds… and others? Not so much
Procedural Maze Maze map is generate procedurally. There are always 5 open areas that make this kind of game feel great with tunnels/passages connecting the areas
Sheep Rescue You’ll find sheep trapped in webbing in the open area. Your objective is to save them
Enemy Swarms There are 3 level of non boss enemies each level with few basic grunts and elites. The enemies spawn at an increasingly faster rate until you hit a threshold and then the next level of enemies start spawning. Special events like starting to rescue sheep or finishing rescue may also spawn waves.
I’d genuinely love your feedback. Please leave a comment and I will try to address it as soon as possible

