Thank you! I'm glad that at least one of you had a good time :D
You didn't miss a backpack, I just threw way too many items at you :D and I agree that the combat could've been presented better, it's currently too numbercrunchy for fast-paced combat decisions. I originally planned it to be turnbased combat, but eventually decided to go with realtime to make the game feel more tense and stealthy. This turns the combat loop into a "I hope I have more dice while I keep bumping for 3 seconds" loop rather than the tactical choicemaking loop I had envisioned.
I don't think you missed much by not using other characters; most just get some free stuff that you'd find anyway, but some have an on-hit effect (like the cat, who is OP). And there's Old Fart, who just shouldn't be played if you value your time and/or sanity.