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Great Entry.  After the tutorial my son fell all the way to the bottom of the first chamber and rage quit HA! So I continued playing and had a blast.  Its quite amazing how much content you were able to pack into the short timeframe.  The "3d" aesthetic turned out great i think it gives the game a unique feel even with the 12x12 pixel constraint it doesn't feel "pixelated".  I think the inventory was too constrained for how many items and things you find / pickup.  Did i miss if there was a backpack or something i needed?   The combat on its face seemed quite simple but obviously there was alot of mechanics under it with all the information in the dice rolls, dodges, and equipment.  Would have been nice to see that complexity bring itself into the combat itself instead of being mostly hidden in the UI you have to inspect to feel it.  I didn't play as other characters so maybe i'm missing that aspect of combat complexity.  At any rate thanks for playing my game and I had a great time with yours! congrats!

Thank you! I'm glad that at least one of you had a good time :D 

You didn't miss a backpack, I just threw way too many items at you :D and I agree that the combat could've been presented better, it's currently too numbercrunchy for fast-paced combat decisions. I originally planned it to be turnbased combat, but eventually decided to go with realtime to make the game feel more tense and stealthy. This turns the combat loop into a "I hope I have more dice while I keep bumping for 3 seconds" loop rather than the tactical choicemaking loop I had envisioned.

I don't think you missed much by not using other characters; most just get some free stuff that you'd find anyway, but some have an on-hit effect (like the cat, who is OP). And there's Old Fart, who just shouldn't be played if you value your time and/or sanity.