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A module describing a strange colony ship docking with Prospero’s Dream, and how its society interfaces with the Dream as they make ready to move on. It provides a really nice setup for faction play, as the ship’s AI, the Dream’s corporations, and hidden rebels on board all vie for control.

Each goal is presented with a tracker, and I would have loved some guidance and suggestions on how to fill these, either through PC action, or just the passage of time, as the factions each work towards their goals.

The layout and presentation are great, with a lovely retro pixel-art style.

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thank you for your feedback :)
I also think that more explanations on how the tracker work would have bean useful, but because of the lack of space i had to do some sacrifices. But people seem interested in a zine for MINERVE-II so i could potentially expand the idea there :)