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(+1)

This game has been a really engaging experience so far. Since this is my first time playing it (starting with build 3.1), here are the things that stood out to me:

What I enjoyed:

  • The way the story handles intense emotions—especially anger—and how it portrays violence feels raw and full of misunderstandings and bias.

  • The argument between Eco and Atticus really stayed with me 😲. Their clash carries the weight of their people’s history—old prejudice, misunderstandings, and very different views on exile and prosperity—and seeing them work through that and reconcile felt surprisingly meaningful.

  • The mystery elements are great. I haven’t caught any of the sound-based clues yet, which makes me want to reread the build more carefully.

  • The third victim’s scene is tough 💀, but it breaks the characters’ sense of normalcy in a way that raises the tension effectively ✔️.

  • I also appreciate that this build ends at a meaningful moment instead of something anticlimactic 😅.

  • Kai continues to be a really interesting character. Even though the dynamic that grabbed my attention the most was actually the one between Eco and Vulterus 🥰, Kai adds a lot to the narrative. And while many furry VNs give characters certain expectations or personal burdens, Kai stands out because he’s dealing with several layers—cultural, emotional, personal, and situational—without feeling exaggerated.

What didn’t work as well for me:

  • Some of Eco’s choices felt a bit impulsive 😅, especially the scene with Kai at the club. Neither of them stops to justify or contextualize what happens—they just go along with it—especially with Kiara in the picture.

  • When Vulterus helps Eco find Atticus, Eco doesn’t acknowledge his earlier defensiveness or thank him 🤔 before immediately asking for another favor. Maybe it’s just part of Eco’s personality 😅, but it stood out to me.

  • Kai is central to Eco’s progress and appears prominently on the main thumbnail, but he hasn’t appeared much in illustrated scenes yet 💔 (aside from sprites). I’d love to see more CGs that reflect his narrative importance.

  • Kai is dealing with a lot—loss of home, displacement, cultural and religious conflict, xenophobia, prejudice, emotional strain—but he hasn’t had many opportunities to show positive strengths beyond what might be seen in combat later. I’d love to see more of his intelligence and emotional skill highlighted 🧠🫀.

What left me curious:

  • I’m really curious about how Jayce managed to set up a club like Voretec in that setting. Was he also a refugee? Did he deal with local distrust toward Kolterrans or kinetic-sound tech? 🤔 I might’ve missed something since I was reading late at night 😅, but I’d like to understand this part better.

Overall, I really appreciate the work and passion behind this project, and I’m genuinely excited to see where the story goes next 🫡.

(+1)

Thank you so much for reading and taking the time to comment! I can say that Kai has about 7 cg's in the next update.


Eco not acknowledging any positive things about vulterus is mostly due to kai's influence. Eco in the start was "well, let's not judge a book by it's cover", and now he's all aboard the "screw you vulterus" train, which is mostly because of Kai.


Jayce is the one that contextualizes the club scene to eco after the meeting with talis, and provides that explanation/justification/ context. But yeah, eco is impulsive :)