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was not expecting the difficulty of the mini games ended up having to focus to beat them (I like it  would be boring without difficulty) 

I like that its kind of mini games mixed with mini story's gives each one a little more uniqueness

cool to see your using sdl like me I'm curious if our code looks similar, I used lazyfoo tutorials and I'm like 5000 lines deep in one file right now

I will say the target shooting game had black text on a pure white screen and it blinded me

Hey, glad you liked it. I've been using SDL for a really long time now. If you're just starting out, I'd recommend the book "SDL Game Development" by Shaun Mitchell. It describes the basics of making an engine in C++ with SDL.

I will probably by it for myself for Christmas thanks for the recommendation, apparently sdl3 is switching  stuff up I haven't left sdl2 yet